Post by Silv on Apr 2, 2007 22:58:18 GMT -5
Main Creations
Well, for the most part, your characters must be canine, feline, bird, and sometimes dragons are accepted (preferably only one dragon per person- DragonClan will be formed soon after the Prophecies). No humans are allowed at the current moment. Now, if a wolf or bird is not born here in Hazar-shual, then he/she (along with the felines) must have come through the portal from earth. Some acceptions. Ask me if you have a question. Moving on...
Powers and Flight
Well, powers are.....diffucult. Minor. Nothing more. If your wolf is a SpiritClan wolf, check with Night. If not, check with me. Simple powers like 'very fast' or 'immune to fire' and stuff like that are good examples. Pretty sad examples, but the best I could come up with at the moment. The Elemental Guardians have the power to manipulate and control their element.
Flight is something to be limited. There are Winged Wolves (check with me before creating), and then there are the Elemental Guardians, the ones who guard the MoonStone Shrine. They are Fire, water, earth, and air. Only water and earth are open at the moment, check with Night......I will take questions now. Moving on:
Pups and Mates
Pups and mates are fine with me, as long as both roleplayers approve. However, in packs, you must check with the alpha before having pups, because it could prove fatal to the pups and/or parents. Pups born without permission will be banned from roleplaying.
The Packs, Clans, and Groups
There are two or three packs in each Area. The Whispering Lands has the Avalki River and the Nuka pack, and in the W.L. forest is the Stormy wolf pack and the Filitarn pack. The Beyond has simply SpiritClan. And the Main Hazar-shual has the Mountain Pack, Lightning Wolf Pack, and the Upper Shinuals and Lower Shinuals. Also in Main Hazar is the FoxClan- the only group of foxes in all of Hazar-shual.
Birds sometimes group together, but I won't get started on that... Heards of deer and caribou are easily spotted around Hazar-shual, not to mention the small animal communities such as rabbits, mice...the list goes on. But Wolves remain the main predators (well, untill the dragons arrive......but that's a different story).
Certain Beings
Now, if you read down a little further, you might have seen Shadou's request. And here it is:
Ghosts: Yes, there are ghosts in Hazar-shual. But they are a little different than you might expect. First, there are the ghosts of wolves who have died. Sometimes, they couldn't bear to leave their homeland, and chose to return as a ghost. Othertimes, there was something they never compleated that they should have. They then return as a ghost to try and compleate this task. But more often, a wolf is blinded by greed and misses the good points of life. He of she his then forced to return and watch all of the things they missed, good and bad.
The second type is a spirit that was created by magic. Sometimes, it's accidental, such as when an apprentice sorceror disobeys his mentor and practices magic. Sometimes, the powers of a wolf get too great, and he must release some. That then becomes a spirit ghost. They can be created intentionally, though, by a wolf accociated with magic. Spirit ghosts can be good, evil, or just there. And yes, all ghosts can be seen, like it or not. But, they can walk through things, living or otherwise, and spirit ghosts can enter the soul of another being. But aside from that, they have no powers.
Winged One: Most, most, most Winged Ones are evil, so if you want to play a villan, play a Winged Wolf. All Winged wolves have bat-like wings, cat-like claws, and the X-shaped mark somewhere. Most Winged Wolves have the triangular speckles on its shoulders and flanks. The things just names are trademarks of Winged Ones, and must be followed. No acceptions. However, if you do not wish to play an evil Winged One, I'm sure I can work something out, though you should know that it's their nature to be evil and vicious. Sirius is different, and if you want to know why, just ask
Well, that about summs it up. For now. Please, don't reply here unless its a question. I'll start typing up the story behind Hazar-shual so you may understand it better.
Until next time!
~Moon Silverheart
Well, for the most part, your characters must be canine, feline, bird, and sometimes dragons are accepted (preferably only one dragon per person- DragonClan will be formed soon after the Prophecies). No humans are allowed at the current moment. Now, if a wolf or bird is not born here in Hazar-shual, then he/she (along with the felines) must have come through the portal from earth. Some acceptions. Ask me if you have a question. Moving on...
Powers and Flight
Well, powers are.....diffucult. Minor. Nothing more. If your wolf is a SpiritClan wolf, check with Night. If not, check with me. Simple powers like 'very fast' or 'immune to fire' and stuff like that are good examples. Pretty sad examples, but the best I could come up with at the moment. The Elemental Guardians have the power to manipulate and control their element.
Flight is something to be limited. There are Winged Wolves (check with me before creating), and then there are the Elemental Guardians, the ones who guard the MoonStone Shrine. They are Fire, water, earth, and air. Only water and earth are open at the moment, check with Night......I will take questions now. Moving on:
Pups and Mates
Pups and mates are fine with me, as long as both roleplayers approve. However, in packs, you must check with the alpha before having pups, because it could prove fatal to the pups and/or parents. Pups born without permission will be banned from roleplaying.
The Packs, Clans, and Groups
There are two or three packs in each Area. The Whispering Lands has the Avalki River and the Nuka pack, and in the W.L. forest is the Stormy wolf pack and the Filitarn pack. The Beyond has simply SpiritClan. And the Main Hazar-shual has the Mountain Pack, Lightning Wolf Pack, and the Upper Shinuals and Lower Shinuals. Also in Main Hazar is the FoxClan- the only group of foxes in all of Hazar-shual.
Birds sometimes group together, but I won't get started on that... Heards of deer and caribou are easily spotted around Hazar-shual, not to mention the small animal communities such as rabbits, mice...the list goes on. But Wolves remain the main predators (well, untill the dragons arrive......but that's a different story).
Certain Beings
Now, if you read down a little further, you might have seen Shadou's request. And here it is:
Ghosts: Yes, there are ghosts in Hazar-shual. But they are a little different than you might expect. First, there are the ghosts of wolves who have died. Sometimes, they couldn't bear to leave their homeland, and chose to return as a ghost. Othertimes, there was something they never compleated that they should have. They then return as a ghost to try and compleate this task. But more often, a wolf is blinded by greed and misses the good points of life. He of she his then forced to return and watch all of the things they missed, good and bad.
The second type is a spirit that was created by magic. Sometimes, it's accidental, such as when an apprentice sorceror disobeys his mentor and practices magic. Sometimes, the powers of a wolf get too great, and he must release some. That then becomes a spirit ghost. They can be created intentionally, though, by a wolf accociated with magic. Spirit ghosts can be good, evil, or just there. And yes, all ghosts can be seen, like it or not. But, they can walk through things, living or otherwise, and spirit ghosts can enter the soul of another being. But aside from that, they have no powers.
Winged One: Most, most, most Winged Ones are evil, so if you want to play a villan, play a Winged Wolf. All Winged wolves have bat-like wings, cat-like claws, and the X-shaped mark somewhere. Most Winged Wolves have the triangular speckles on its shoulders and flanks. The things just names are trademarks of Winged Ones, and must be followed. No acceptions. However, if you do not wish to play an evil Winged One, I'm sure I can work something out, though you should know that it's their nature to be evil and vicious. Sirius is different, and if you want to know why, just ask
Well, that about summs it up. For now. Please, don't reply here unless its a question. I'll start typing up the story behind Hazar-shual so you may understand it better.
Until next time!
~Moon Silverheart